Made as part of a 5-months master thesis project in Visual Game and Media Design.
Aia Kragh 
Art direction, 3D/2D artist, Character Design, UI/UX design, Game Design, Narrative. 
Aashika Vijayan
Level Design, Game Design, Narrative.
Neil McGuiness 
Programming, Sound Design & Soundtrack, Game Design, Narrative. 
Where is a 3D, single player adventure/explorative game set in a lonely landscape, where you play as a tech-botanist unraveling a mystery. Here in-game nature is no longer a lifeless backdrop but a core part of the gameplay. This project sets out to redefine the role of in-game environments, and through game design reshape human-nature relationships, promoting awareness and embracing the beauty of getting lost.

Developed in Unity as part of a master thesis project at The Royal Danish Academy, this game demo offers a playtime of approximately 10-15 minutes. Contact me for a download link for the playable demo. 

ART DIRECTION
Within the framework of this project, which centers on the practical design process of the video game ”Where”, part of my role as an art director has been to establish a cohesive visual aesthetic that embodies the theme of losing oneself to nature. This overarching aesthetic serves as the foundation for the artistic goals of the in-game natural environments, which are envisioned as wild, longing, and seemingly alive. 

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